Types of Creatures
Human
A bipedal species of primate that are characterized by their hairlessness, intelligence, and ability to use tools and vocal communication. Often seen a lesser being due to their lack of claws and sharp teeth.
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Theriosid
Modern humans with the remnants of their more beastly ancestors and relatives. Often more agile having stronger senses of smell, sight, and hearing, as well as a stronger connection to nonhumans.
Seen as the stronger and more intelligent version of humans.
Often taking up extreme, dangerous occupations and other forms of hazard, as a way of regaining their beasthood and to show strength.
Vampire
A human that has been turned into a fanged creature that thirsts for blood. With long pointed ears built to detect sound miles away. Vampirism gives the user increased strength and agility. Yellow eyes and bright red cat-like pupils. Despite tales of being able to turn into bats, only incredibly powerful vampires have that ability.
Vampires grow in power with the amount of blood they consume, gaining invisibility, mind control, and shapeshifting into a bat. The average vampire only requires 1/2 cup of blood a week to survive, becoming gluttonous at more than 2 cups a day.
Hyrnkin
Beings with large horns, or tusks. These beings are large, aggressive, and cannibalistic. Due to their territorial and unsocial nature, it’s rare to find a group of them. Only coming together to take down bigger threats or prey. Features include scales, and thicker skin, with higher heat resistance.
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Dracokin
Large muscular reptile like humanoids, covered in thick layers of shiny rough scales, and armed with sharp horns, and teeth. These creature come in a large variety ranging from winged to wingless, some with fins, others with light fluffy feathers. Prefers to live small packs where they all live and protect their home, and hordes.
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Kemonomimi
A human with animalistic features. Features include tails, ears, large claws, and fangs. Pupils that are rectangular or slit, as well as fur/feathers/scales around the face, and the ends of limbs. Some kemonomimi are more animal looking than others, having back fur, and an increased sense of smell, and sight.
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Merfolk
Humanoid beings with many aquatic features, lie the lower half of fish, sharks, whales. Scaled shiny iridescent skin, with a fins, thin. Come in a variety from thin, and long eel folk, to the large, carnivorous, killer whale folk
Often aggressive, or carnivorous due to living in separate underwater societies.
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Kentauroi
The early beginnings of Bovid. Humanoids with the lower body of a horse, or cloven hoofed creature, like the unicorn, and chimera. Much hairier and larger than their modern counterparts, with thicker, darker fur around their face, arms, and chest.
Bovid
Cloven hooved humanoids like creatures with horse or deer-like legs. Bovid can be both bipedal and centaurs. They're highly respected as many of the gods are depicted as bovid like creatures, especially goats, and deer bovids as they are related to the god Reil. Often adorned with jewelry and delicate fabrics. It is considered disrespectful and punishable by death to threaten or harm a bovid.
Beastkin
Anthropomorphic animal people that stand on two legs and have humanoids like torsos, and top halves. Known for their glowing bright eyes and nonhuman faces. Almost all beastkin are completely covered in fur/feathers/scales. With large powerful digigrade hunches, they can be seen running on all 4s for optimal speed. Strong senses, and agility.
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Rotmin
Also known as Changelings. They are a creature that has been infected with ICD, and is beyond help (stage 4). A deformed spiked person or creature. Violent and aggressive. Hunting for blood and anything made of iron.
Features include a pale underbelly, with a dark coat, a twisted grin of overextending sharp teeth, black sclera, long limbs with sharp claws, and many antler-like horns covering their face and body. Some have extra sets of limbs, eyes etc..
Often seen searching for and eating items made of iron or hunting wildlife. Extremely dangerous and contagious, dripping saliva everywhere they go, attacking anything that moves. They walk poorly or writhe on the ground unable to get up. Loud, with constant moans and cries, sounding like a dying animal to lure in prey.
Cannot be cured and must be killed on sight.
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Lamforma
A stage 3-4 changeling has stopped developing. A suspected brain injury or another virus has taken over the host and stopped the virus from progressing. Not as aggressive as stage 3-4. Retains most normal behavior and function. Occasionally vomiting blood, spasms, and episodes of paralysis. Claws and teeth are large. Sensitive to light and loud sounds.
Can still speak. A deep, raspy voice is common.
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